![]() ![]() Developing for WMR should not be significantly different than developing for SteamVR. There are two steps to disable this: (1) In SteamVR, under developer settings, disable ‘Start SteamVR when an application starts.’ (2) In your UE4 project, under plug-ins, disable the SteamVR plug-in and restart the editor. SteamVR will still launch automatically when starting UE4. AMD VR KIOSC UPDATEYou must use Windows April 2018 update or later, and UE4 version 4.21 or later. ![]() OR UNREAL ENGINE 4 (UE4): Yes, you can develop for Windows MR without using SteamVR using Unreal Engine 4. Q 1.4: CAN I DEVELOP DIRECTLY ON A WINDOWS MIXED REALITY HEADSET WITHOUT USING STEAMVR? WHERE CAN I FIND GUIDANCE & SUPPORT?
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